Current situation + about Neko Ex Machina 2


Hi, Franck alias Frelon-K here.

First things first. I am revamping my whole life and decided to remove all the negative stuff. Of course, that implied some sacrifices. For example, I left the social networks aside. Of course, it is a good way to communicate with pals and get inspired, but this is a better way to lose time and get upset for a full bunch of little things unrelated to the video game industry. I know how to be a good community manager, but this is just not the kind of stuff I like to do. In fact, I hate this job. Maybe I'll hire a community manager soon or late, we will see. I'd rather write a devlog.

As I already mentioned, I work solo. Game design, music, audio... I do everything all by myself. The fact is I lack of self+confidence. That's mostly the main reason why i don't say so much about Neko Ex Machina. Criticism is harsh, especially in the video game industry, even if this is my really first project. Even if I mention this project is made by me and only me. Fun fact, I made some appointments to some video game companies, but failed miserably. Let's just say I will continue to work my way instead of looking for non-existents jobs.

What happened after Neko Ex Machina, my very first project? Well, I started a lof ot stuff, like Neko Ex Machina 2, the sequel of my first game. I also started another game project called VoltSlime, a Sonic-like platformer I am making with Unity. I even made some Master System music with a special VST, bought on the Internet.




About Neko Ex Machina 2. I am planning to revamp a lot of things, add come sool stuff and remove some boring stuff. Here are some examples :

I will revamp the crafting system. I added a mining system, now I will have to add stuff like forge, gathering. This promise to be fun !

I am making larger maps, but with lower encounter rate. I want to encourage the players to explore. I will also provide a lot of alternate roads, at least this is what I planned. Maybe I'll add the monsters to the map to make them visible, like Dragon Quest. This has to be decided.

I will provide a longer scenario. This is still the continuity of Neko Ex Machina, but Yulia, Melinn, Mina and Farina, the four catgirls from the first episode, had barely a personality. I had to do a concession : you won't be able to choose their job when the game begins. To compensate, there will be a secondary job system. You will see later.

Other stuff will come all together, but this is a surprise actually, I won't say everything!


I am making the game on Linux, since RPG maker MV is Linux-compatible. Therefore, I hope to release the game on both Windows and Linux. I believe the OS made by Linus Torvalds is the future.

By the way, since I made some progress with the softwares I am using, I think I will be able to draw some real monsters now. Not just crystals.

The project is still in active development and I don't communicate a release date for now.


Cheers and take care!

Frelon-K

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Comments

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(+1)

You don't owe anything to the so-called "critics". And if they're being mean to the point it hurts your mental health, then they're not critics, they're bullies and they're assholes. You should just keep doing what you love doing without caring what assholes think. Make games your way and don't cave in to their expectations. They're internet strangers, and you don't owe them anything!

Also, knowing the way those types of people are, even if you do what they say they want, it will never be enough for them. They are trolls and they are never satisfied. They just mess with your head. Ignore them. Block them. Ban them. Delete their comments. If they get mad at you for that, just "mercilessly" do it again. Eventually, they'll get bored and give up.