This is speedmaking!


Believe me or not, but the development of "Last Neko" started less than one week ago, the May 9th. Three days later, the game already looked like that :

Okay, don't  get duped... Because...

Of course, the very first day, it looked more like that...



Let me explain! I spent all 2018 to make a game with RPG Maker MV, it is called "Neko Ex Machina" and you can purchase it in my profile page. Believe me or not, but even with RPG Maker MV you have to know how to handle a project if you don't want your project to be aborted. I learned the hard way. But then, I wanted to get my hands dirty with Unity. I did some small stuff, like a crappy beat'em up and all. But a game jam on itch caught my attention and the idea to make a shoot'em up was born like that.

The very first days were a but hard: swallowing mother♥♥♥♥ing trigonometry just to code the bullets was really painful, but it was rewarding a lot! And surprise, to make a shoot'em up with unity3d is finally easier than I first thought!

That's all for the first devlog of "Last Neko"! I wanted to show you what does the project looked at first and how it improved! Off to level design the rest of the game!



Frelon-K.

Get Last Neko

Leave a comment

Log in with itch.io to leave a comment.