NekoPunk: source code cleanup + Linux and MacOSX versions updated
Hello!
Just a small devlog before I go chill before the Ludum Dare. ;).
The game has been uodated. If you play on Windows, you won't see any noticable difference. I just cleaned up the source code (it was a total mess, but shhh...) and fixed a bug about the tutorial.
However, the main goal of this cleanup was mostly to revamp the whole Input System. Until now, I worked with the old Input Manager of Unity. I just migrated the whole project to the Input System. If you're purely a gamer or a streamer, that won't affect you and you won't see any difference. In fact, for me, the dev, it was a lot of work. I revamped the whole input system to be able to export the demo of the game to Linux and MacOSX easier.
However, be warned!
As I write this devlog, the Linux and MacOSX version of the demo have not been tested so they come without any warranty, especially if you play with a controller! At least you're warned. ;)
Just a small good new and I let you go: the demo is coming soon on Steam ;). Just the Windows version because I want to be sure everything works correctly when it comes to submit something on Steam.
Files
Get NekoPunk (in development)
NekoPunk (in development)
Weapons and savage riffs but it goes nyan-nyan!
Status | In development |
Author | Hefka Games |
Genre | Action |
Tags | 2D, Bullet Hell, catgirl, Dungeon Crawler, Pixel Art, punk, Roguelike, Roguelite, Top-Down |
Languages | English, French |
More posts
- Okay, what to do now...?Dec 06, 2023
- Still on the road.May 01, 2022
- Well, v0.14.4 is live. Demo updated as well.Oct 14, 2021
- NekoMicroNews from October 2021Oct 11, 2021
- (FR) Journal de bord du développeur - 4 Octobre 2021Oct 04, 2021
- NekoPunk: quick fix and last update of SeptemberSep 29, 2021
- This devlog is savage and still manages to be annoying.Sep 27, 2021
- Nekopunk, still in the mosh pitSep 18, 2021
- Brace yourself! Overhaul is coming.Sep 17, 2021
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