NekoPunk: source code cleanup + Linux and MacOSX versions updated


Hello!

Just a small devlog before I go chill before the Ludum Dare. ;).

The game has been uodated. If you play on Windows, you won't see any noticable difference. I just cleaned up the source code (it was a total mess, but shhh...) and fixed a bug about the tutorial.

However, the main goal of this cleanup was mostly to revamp the whole Input System. Until now, I worked with the old Input Manager of Unity. I just migrated the whole project to the Input System. If you're purely a gamer or a streamer, that won't affect you and you won't see any difference. In fact, for me, the dev, it was a lot of work. I revamped the whole input system to be able to export the demo of the game to Linux and MacOSX easier.

However, be warned!

As I write this devlog, the Linux and MacOSX version of the demo have not been tested so they come without any warranty, especially if you play with a controller! At least you're warned. ;)

Just a small good new and I let you go: the demo is coming soon on Steam ;). Just the Windows version because I want to be sure everything works correctly when it comes to submit something on Steam.



Files

Nekopunk-DEMO for Windows 43 MB
Version 4 Oct 01, 2021
Nekopunk-DEMO for Linux 58 MB
Version 2 Oct 01, 2021
Nekopunk-DEMO for Mac OSX 53 MB
Version 2 Oct 01, 2021

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