I'm back with a strongly improved demo!
Hello, I'm back and I am dying of thirst!
You want the annoying stuff? Sure, here you go!
+ Redrew Miss Cyanure.
+ The version is now displayed in the Settings menu.
+ Strongly nailed the title screen!
+ Remade the cover image on itch.
+ Optimized some parts of the code.
+ Added new BGMs.
+ Optimized the game.
+ Started to work on level 2. (won't be in the demo)
+ Made the dialog system.
+ Added a weapon.
+ Redrew the player in game.
+ Added the "player select" functionality.
+ Fixed a bug with bullets that allowed the player to break the game.
+ Made the first boss!
+ Added a new unlockable character.
+ Redesigned foes.
I was not absent. Even if I left Twitter. But actually, having left Twitter is the best thing I did for my mental health. I can't stand the amount of negativity and toxicity polluting the social network of the blue bird. But hey, that's not a fact. I made a lot of new musics during July. I am getting back into business. I don't forget you! \o/
Okay, see you later!
Files
Get NekoPunk (in development)
NekoPunk (in development)
Weapons and savage riffs but it goes nyan-nyan!
Status | In development |
Author | Hefka Games |
Genre | Action |
Tags | 2D, Bullet Hell, catgirl, Dungeon Crawler, Pixel Art, punk, Roguelike, Roguelite, Top-Down |
Languages | English, French |
More posts
- Oooooh what's this ?23 days ago
- Okay, what to do now...?Dec 06, 2023
- Still on the road.May 01, 2022
- Well, v0.14.4 is live. Demo updated as well.Oct 14, 2021
- NekoMicroNews from October 2021Oct 11, 2021
- (FR) Journal de bord du développeur - 4 Octobre 2021Oct 04, 2021
- NekoPunk: source code cleanup + Linux and MacOSX versions updatedOct 01, 2021
- NekoPunk: quick fix and last update of SeptemberSep 29, 2021
- This devlog is savage and still manages to be annoying.Sep 27, 2021
- Nekopunk, still in the mosh pitSep 18, 2021
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