NekoPunk v0.8.2 - A pretty small fix
Hello!
Just a small devlog to know how it is: I received positive feedbacks, but with some suggestions! Some tells the game was really too easy because the player was invincible most of the time. I revamped the "dashing" mechanic. First of all, this is more beautiful so you'll have a better game feel. Then, concretely : the invincibility time will be shorter and the cooldown between dash is now longer. You have to see the dashing as a joker and not a regular move. :)
Technically :
With Miss Cyanure, the main character, the invincibility time lasts 0.3 seconds and you have a cooldown of 4 seconds.
With the unlockable character, the invincibility time lasts 0.5 seconds and you have a cooldown of 5 seconds.
Cheers!
Oh, and since you're here.
Enjoy that little bonus art.
Files
Get NekoPunk (in development)
NekoPunk (in development)
Weapons and savage riffs but it goes nyan-nyan!
Status | In development |
Author | Hefka Games |
Genre | Action |
Tags | 2D, Bullet Hell, catgirl, Dungeon Crawler, Pixel Art, punk, Roguelike, Roguelite, Top-Down |
Languages | English, French |
More posts
- Oooooh what's this ?2 days ago
- Okay, what to do now...?Dec 06, 2023
- Still on the road.May 01, 2022
- Well, v0.14.4 is live. Demo updated as well.Oct 14, 2021
- NekoMicroNews from October 2021Oct 11, 2021
- (FR) Journal de bord du développeur - 4 Octobre 2021Oct 04, 2021
- NekoPunk: source code cleanup + Linux and MacOSX versions updatedOct 01, 2021
- NekoPunk: quick fix and last update of SeptemberSep 29, 2021
- This devlog is savage and still manages to be annoying.Sep 27, 2021
- Nekopunk, still in the mosh pitSep 18, 2021
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