Path-frikking-finding + smarter foes + Kickstarter soon.
NekoPunk (in development) » Devlog
Hey gamers!
I am still working hard. After a lot of rage,I implemented a basic pathfinding. I also improved some basic AI so some soldiers aren't waiting for death while doing nothing.
I am also redoing the music and making new rooms. And that's cool!
I also added explosions and explosive crates. Everyone loves explosions. Kaboom!
Kickstarter campaign coming soon, enjoy that last music in the meantime!
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NekoPunk (in development)
Weapons and savage riffs but it goes nyan-nyan!
Status | In development |
Author | Hefka Games |
Genre | Action |
Tags | 2D, Bullet Hell, catgirl, Dungeon Crawler, Pixel Art, punk, Roguelike, Roguelite, Top-Down |
Languages | English, French |
More posts
- Oooooh what's this ?2 days ago
- Okay, what to do now...?Dec 06, 2023
- Still on the road.May 01, 2022
- Well, v0.14.4 is live. Demo updated as well.Oct 14, 2021
- NekoMicroNews from October 2021Oct 11, 2021
- (FR) Journal de bord du développeur - 4 Octobre 2021Oct 04, 2021
- NekoPunk: source code cleanup + Linux and MacOSX versions updatedOct 01, 2021
- NekoPunk: quick fix and last update of SeptemberSep 29, 2021
- This devlog is savage and still manages to be annoying.Sep 27, 2021
- Nekopunk, still in the mosh pitSep 18, 2021
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