NekoPunk ! Massive update of the demo after long monthes !!!1!1!1
Hello catgirls, Hello catboys, hello punks, hello good people!
I finally kicked my ass long enough, after difficult monthes working as a web developer and listening to Punk music, and i managed to drink enough beers to puke a new update for the demo of nekoPunk!
Brand new soundtrack (currently in progress)
Yep! Since I was a Punk musician before making video games, I love music and make these! I am actually revamping the whole soundtrack and make it more energetic. I used to play in a Metal band in the Souther France but we drifted away. As for me, I plan to put my whole life into NekoPunk because it explains my life. Video game, anger, violence, and endless rage to win. I won't say more, but trust me. This is the first time of my life I make a project that explains me that much. Neko Ex Machina was just a test to help me to learn how to manage a project all alone. Just one thing : the soundtrack is not yet finished, there are still some old tracks, so that's the reason there are musics less loud than others.
Oh, by the way!
Miss Cyanure, the protagonist of the game, looked like that in the beginning, more than a year ago. Yes I know, I had a lof progress to do, but check her right now!
She even managed to find a partner! The name is Alexia, by the way.
Cards!
I added a whole new feature! Back then, I made an XP and levelling system, but it wasn't that useful excepted for bragging rights. Now, once you'll get enough experience, you will be able to pick a random upgrade! Choose wisely! This system is still in development but it works perfectly fine!
I even remade the design!
It looked like that in the first place :
Now check the new design!
And now check the new lab! Check the new HUD! The previous version lacked of visibility. The artistic design is still improving week by week.
Many other stuff!
- Bug fixes!
- More rooms!
- Enemies less stupid : started to implement pathfinding, and starts to move after a while instead of staying static like statues.
Known issues and to-do list.
- Problem with the health bar in the tutorial. /!\
- Finish the soundtrack.
- Make even more rooms.
- Remake almost every SFX (Damn, I love making music, but making SFX is something I hate!)
- Buy some pizzas, drink some beers and coffee.
Thank you for your support!
All the 1 members of Frelon-K Games wish you to stay safe and have a safe Christmas! See? The project is going well, and I promise I'll keep my promise and finish the project! Did I say "I promise to keep my promise"? Yes I did.
The game is playable in English and French cuz this is my native language. Since I plan to live in Finland, I will try to translate the game into Finnish once I'll get confident enough to speak Finnish fluently.
Hyvää itsenaisyyspäivää Suomi!
Because I am writing this massive devlog at December 6th, I had to say it somewhere.
Files
Get NekoPunk (in development)
NekoPunk (in development)
Weapons and savage riffs but it goes nyan-nyan!
Status | In development |
Author | Hefka Games |
Genre | Action |
Tags | 2D, Bullet Hell, catgirl, Dungeon Crawler, Pixel Art, punk, Roguelike, Roguelite, Top-Down |
Languages | English, French |
More posts
- Oooooh what's this ?23 days ago
- Okay, what to do now...?Dec 06, 2023
- Still on the road.May 01, 2022
- Well, v0.14.4 is live. Demo updated as well.Oct 14, 2021
- NekoMicroNews from October 2021Oct 11, 2021
- (FR) Journal de bord du développeur - 4 Octobre 2021Oct 04, 2021
- NekoPunk: source code cleanup + Linux and MacOSX versions updatedOct 01, 2021
- NekoPunk: quick fix and last update of SeptemberSep 29, 2021
- This devlog is savage and still manages to be annoying.Sep 27, 2021
- Nekopunk, still in the mosh pitSep 18, 2021
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