NekoPunk: what's next? (achievements system, etc)
Hello catboys and catgirls!
I hope you're doing well, blah blah blah, take care, wear a mask, you know what they say. Now, for the devlog!
New musics.
I am making new musics for the game. If you want a electro-punky track to read this devlog or I don't know, listen to my last one =D.
Annoying bug fixes.
How are you? I actually noticed some issues with the actual version of the demo. So, if you don't mind, a fix will be coming soon. There were even a debug line in the code lol.
Achievements.
I made a brand new feature : the achievements system! Of course, this is operational but empty, now I just have to feed it !
Post-run screen.
Up to now, after a run, you were redirected to the title screen, which was boring and not really engaging. Now there is a post-run screen. No one read these infos, but I guess it add some game feeling XD.
Take care!
Franck
Get NekoPunk (in development)
NekoPunk (in development)
Weapons and savage riffs but it goes nyan-nyan!
Status | In development |
Author | Hefka Games |
Genre | Action |
Tags | 2D, Bullet Hell, catgirl, Dungeon Crawler, Pixel Art, punk, Roguelike, Roguelite, Top-Down |
Languages | English, French |
More posts
- Oooooh what's this ?24 days ago
- Okay, what to do now...?Dec 06, 2023
- Still on the road.May 01, 2022
- Well, v0.14.4 is live. Demo updated as well.Oct 14, 2021
- NekoMicroNews from October 2021Oct 11, 2021
- (FR) Journal de bord du développeur - 4 Octobre 2021Oct 04, 2021
- NekoPunk: source code cleanup + Linux and MacOSX versions updatedOct 01, 2021
- NekoPunk: quick fix and last update of SeptemberSep 29, 2021
- This devlog is savage and still manages to be annoying.Sep 27, 2021
- Nekopunk, still in the mosh pitSep 18, 2021
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